ZBrush modeling

3D sculpt inspired by mixed martial arts.

Space Switching Video Series

A video series explaining the concept and scripting a tool to setup and interact with space switching setup for rigs.

Rigid Bodies Simulation

Small project with simulated rigid bodies and nParticle effects.

Maya Muscle Tutorial

A tutorial on using the spline deformer on custom geometry to create muscle flexing and stretching behavior.

Monday, January 28, 2013

ZBrush Modeling

So this was a character I did inspired on a sport I really enjoy watching, MMA. With the UFC getting really popular, with even a game released, I decided to make my own character. This was also a good opportunity to practice some anatomy and have some FUN!

Some work in progress picks and more completed ones. I still want to tweak some things on the anatomy like the insertion of the latissimus at the humerus, and make the serratus anterior more pronounced, as it runs back under the lats and inserts at the scapula. Also making the rib cage more defined. But this a fun one to work on. As a finished piece I want to texture, pose, shade and render it nicely. Make him hold the champion's belt.

So here are the pics, enjoy!

















"You looking at me?"


Some Animation tests

A little animation with some jumps and walk cycles. In order in which they were done:

https://vimeo.com/58419450 (Jump)
https://vimeo.com/58419449 (Animating with Prop)
https://vimeo.com/58419447 (These is just a strong poses exercise)
https://vimeo.com/58419446 (Basic Walk)
https://vimeo.com/58419445 (Short Story Emotion Change)

A quick lip sync animation is in the works, coming SOON!


1212 CRI Final Video

I know its been awhile since I last posted something, but this is worth the wait. :)
This was a project done for a Character Rigging course.  Enjoy it!